The Knights

The Space Cowboys and Assassins of The Towers

Characteristics:
Strength: 10 ( + 1)
Dexterity: 13 ( + 2)
Endurance: 9 ( + 1)
Intellect: 8 ( 0 )
Education: 12 ( + 2)
Social: 8 ( 0 )

HP: 42

Skills:
Admin: 1
Animals (Riding & Handling): 2
Athletics: 2
Battle Dress: 1
Comms: 0
Computers: 1
Deception: 0
Diplomat: 0
Explosives: 1
Gunner: 1
Gun Combat: 3
Heavy Weapons: 1
Leadership: 2
Medic: 1
Navigation: 1
Melee: 2
Pilot: 0
Recon: 2
Sensors: 1
Space Sciences: 0
Stealth: 2
Zero-G: 1

Equipment:
Republic Class Battle Dress, 8 arm, 6 lsr, + 1 Speed
Mini-Gun, Cannot move on turn used or next turn, 1-3 targets, 1 attack roll, 8d6 dmg distributed among targets by choice.
Halberd, Long Range, 3d6 dmg, if charging on horseback, + 2 to attack roll and ignore armor.
Safety Bomb Launcher, Heavy Weapons (DEX), 1 attack, if miss no dmg, 3×3 sq. 3d6 dmg to each target, ignore half armor.

The Knights

Traveller: Thaer of Tomorrow guccigram guccigram