The High Rollers

The Trader Pilots and Shipping Aficionados of The Towers

Characteristics:
Strength: 7 ( 0 )
Dexterity: 12 ( + 2)
Endurance: 8 ( 0 )
Intellect: 5 ( – 1)
Education: 8 ( 0 )
Social: 10 ( + 1)

HP: 37

Skills:
Astrogation: 0
Athletics (Coordination): 1
Broker: 1
Carouse: 1
Computers: 0
Deception: 2
Flyer: 1
Gambler: 3
Gunner: 1
Gun Combat (Slug Pistols): 1
Persuade: 1
Pilot: 2
Remote Operations: 0
Sensors: 0
Social Sciences: 1
Steward: 2
Vacc Suit: 0
Zero-G: 1

Equipment:
Tailored Vacc Suit, 7arm, 5 lsr
Silenced 9mm, Concealed, 2d6-1 dmg (12 mag)

Traits
Lucky: Once per combat encounter, when you fail a skill check, you may reroll that roll, taking the second result. If you fail on the second attempt, roll Gambler (N/A). If greater than 9, you may use this trait on another turn. If you succeed on the second attempt, roll Gambler (N/A) as well. If greater than 11 you may use this trait on another turn.

The High Rollers

Traveller: Thaer of Tomorrow guccigram guccigram